Quest to learn 2D animation in After Effects Pt.6

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Having completed the first walk cycles of each character. The progress of the project was presented in class. In summary I discussed about the difficulties I've faced in regards to keeping the facial elements of the character attached to the main body during animation. The easiest way to tackle this problem was to attach the facial elements to the body but this would prevent the ability to animate those features if the need arises. Another problem I had discussed was difficulties in bringing the original design, mainly the arm into the example below. This was acknowledged in class and attempts to overcome this problem would be the focus for the next iteration. 





With the feedback I had created a list of characteristics that I like about the current characters and also what improvements I need to address with the next iteration. 
  • The positive characters walk cycle reflects its intended emotion as does the sad character.
  • The detailing on the face and feet work well.
  • The slight squash and stretch shown on the positive character gives it volume. 
  • The timing between the positive and sad characters match when presented together. 
  • The belts on each character are confusing and not necessary.
  • The sad characters colour choice is too dark and makes it difficult to see detail on them. 
  • Sad characters leg clips during walk cycle.
  • Arms are needed to give more character and to follow the original design. 
Taking the feedback into consideration a new character was developed to address these issues. As illustrated below such changes include.
  • Making the positive character shorter. 
  • Adding a slight gradient on the body to give it volume and depth.
  • Have the nose and arms a darker colour than the body to better identify them and give variation in the characters simple colour palette. 
  • Have the features such as the facial features, hair and arm scale slightly to give the appearance that the character is swaying side to side as it walked.


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